![]() Shadow of the Tomb Raider is certainly no slouch, we have 2 sliders, one to control the peak HDR brightness and another to adjust the brightness. There are screenshots from the first hour of the game, I don't think I've posted anything intentionally spoiler, however if you want to go in totally cold, then you may not want to look further down. ![]() Nixxes handled the late addition HDR upgrade of Rise of the Tomb Raider and still to this day, one of the best functional examples, offering a capped 4000 nit output and good visible control of max luminance, No wonky contrast adjustments and the option to tweak overall brightness and influence black levels, all using a series of sensible calibration charts. Tomb Raider heads to a new team working on it and this time we get to see another developer's look at HDR.
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